Building Mobile Apps Through Real Practice

We don't teach theory in isolation. Every concept gets tested immediately through hands-on projects that mirror what developers actually face in production environments.

Students work with React Native codebases from day one, learning to solve problems the way professional teams do. This means breaking things, fixing them, and understanding why solutions work rather than memorizing patterns.

Our approach comes from years building apps for Taiwan's mobile market and watching where traditional bootcamps leave gaps. You'll spend more time debugging than listening to lectures—because that's where real learning happens.

Students collaborating on mobile development project

What Makes This Different

We asked former students and teaching partners what actually stuck with them after they started working. Here's what they told us about the methods we use.

"
The project-first structure forced me to figure things out before anyone explained them. Sounds backwards, but it's exactly how I work now at my job. You encounter the problem, struggle with it, then the explanation actually means something.
Portrait of Elis Bergström

Elis Bergström

Mobile Developer, Taipei

"
Most courses give you clean examples that work perfectly. This program gave us messy, real-world scenarios where nothing worked on the first try. That uncomfortable feeling of not knowing prepared me better than any polished tutorial ever could.
Portrait of Kael Taverner

Kael Taverner

Freelance App Developer

The Structure Behind the Chaos

While students experience hands-on project work, there's actually a deliberate framework underneath. We've broken mobile development into skill modules that build on each other, though you won't experience them as separate units—more like overlapping challenges that get progressively complex.

01

Component Thinking

Before anyone writes a line of code, we dissect existing apps. Students map out how screens break into reusable pieces and learn to spot patterns in UI structure.

  • Reverse-engineering popular apps
  • Drawing component hierarchies
  • Understanding state flow visually
02

Build-Break-Fix Cycles

Each week centers on implementing a feature, intentionally breaking it in specific ways, then diagnosing what went wrong. Sounds simple, but this is where understanding actually happens.

  • Controlled error introduction
  • Reading stack traces effectively
  • Debugging without panic
03

Platform Constraints

iOS and Android don't behave identically. Rather than abstracting this away, we confront it early. Students learn why the same code produces different results and how to handle it.

  • Navigation pattern differences
  • Permission handling variations
  • Performance quirks per platform
04

API Integration Reality

Working with backend services means dealing with delays, failures, and unexpected data. We simulate real API behavior including timeouts and malformed responses so students aren't surprised later.

  • Handling loading states
  • Error boundary implementation
  • Caching strategies
05

Code Review Culture

Students review each other's work weekly using the same tools professional teams use. Learning to give and receive constructive feedback is as important as writing good code.

  • Pull request workflows
  • Commenting on code effectively
  • Refactoring discussions
06

Portfolio Projects

The final month focuses on building something demonstrable. Not a tutorial clone, but an app students design based on a real problem they've identified. This becomes their primary portfolio piece.

  • Scope definition practice
  • MVP decision-making
  • Documentation for employers

How Sessions Actually Work

Session Format

We meet twice weekly for three-hour blocks. The first hour typically involves tackling a new concept through live coding—everyone follows along but on their own machines. The remaining time is project work where students implement what was just demonstrated while instructors circulate.

There's no lecture hall setup. Everyone works at tables with quick access to help when stuck. Questions interrupt the flow constantly, which is exactly what we want. Real development isn't linear, so the learning environment shouldn't pretend to be either.

Between-Session Work

Students receive specific challenges to complete independently, usually taking 4-6 hours to work through. These aren't optional homework—they're required stepping stones to the next session. We check progress through GitHub commits, not formal submissions.

The challenges progressively require less guidance. Early ones include hints and suggested approaches. Later ones just describe the desired outcome and let students figure out the path. This mirrors how job tasks get assigned.

Pacing Consideration

Some students finish challenges faster than others. That's expected and fine. Faster students are encouraged to help classmates or extend the challenge with additional features. We're not racing to cover content—we're making sure understanding happens before moving forward.

Tools and Environment

Students need their own laptop (Mac preferred for iOS development, but Windows works for Android focus). We use free tools exclusively—no expensive software licenses required. The development environment setup happens in the first session with full troubleshooting support.

All materials live in a private GitHub repository students can access indefinitely. Code examples, challenge specifications, and reference documentation stay available after the program ends.